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In the event of a Tie all wagers will be graded as a push provided a super over or bowl out has not occurred. Games decided by the toss of a coin will be deemed void and all wagers graded as a push. In games where a reserve day is used all wagers will stand and carry over to the reserve day.
All wagers have action. Should a player withdraw before or during a tournament all wagers will be graded as losses. Both players must throw at least one dart for action.
In the event of a game starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for grading purposes. Where totals and spreads are offered they refer to either sets or legs depending on which format is being used in that tournament.
In the World Championship a sets scoring format is used so spreads and total refer to number of sets won. In the World Matchplay a legs only format is used so spreads and totals will refer to number of legs won. Render methods should be a pure function of props and state; triggering nested component updates from render is not allowed. If necessary, trigger nested updates in componentDidUpdate.
Target container is not a DOM element. The node you're attempting to unmount was rendered by another copy of React. The node you're attempting to unmount was rendered by React and is not a top-level container. Target container is not valid. This usually means you rendered a different component type or props on the client from the one on the server, or your render methods are impure. React cannot handle this case due to cross-browser quirks by rendering at the document root.
You should look for environment dependent code in your components and ensure the props are the same client and server side: This generally means that you are using server rendering and the markup generated on the server was not what the client was expecting. React injected new markup to compensate which works but you have lost many of the benefits of server rendering.