Tennis betting strategy, system and guide

As soon as the ball passes by, the game speed returns to normal, including your player. If Henman drop shots the ball, always power up your shot as you approach the ball, and hit it down the nearest sideline. Of course, you don't necessarily see the entire arc of the ball because it disappears at the top of the screen for a second or two, but regardless, it's completely bogus. When serving, try to aim your serves with max power right down the center line. The energy drink does not prevent injuries; it is merely a stamina booster to top off your energy level prior to an activity. Free Tipster Betting Competition With Weekly Cash Prizes

The most realistic and revenue-driving tennis product in the market

Navigation menu

Virtua Tennis 2 3 4. World Tour Challenge. Video game franchises owned by Sega Sammy. Retrieved from " https: Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode All articles with unsourced statements Articles with unsourced statements from March Articles with Curlie links.

Views Read Edit View history. This page was last edited on 25 July , at By using this site, you agree to the Terms of Use and Privacy Policy. Single player , multiplayer. Raster , medium resolution. Aggregate scores Aggregator Score GameRankings. Always try to pass up the line shortest distance between points A and B. You'd just be giving him the point by doing that.. Taylor sometimes looks for you to hit behind him, so don't try to play that game against him.

If he hits it to the left, you keep that ball to the left. If he hits it to the right, then hit it back to the right no matter where he is on the court.

Never lob cross-court against Taylor Dent. If you see Taylor Dent take a half volley or full volley inside the service line, he will likely rush the net and commit to that part of the court. If you are in good position and the ball is coming towards you with decent speed, lob down the line if you are near the line. Make sure you press 'up' for added depth.

Despite currently being the best tennis player on the tour in real life - , Roger is somewhat of a weakling in Virtua Tennis 3. He is considered an "all around player" which means that he has no specific weaknesses, however, the drawback is that he has no real strengths either.

Here are a few things to look out for when playing him: When returning Roger's serve from the ad-court side, slice the ball back cross-court with as much power and depth as possible. Look for Roger to slice it back cross-court.

This sometimes indicates that Roger's A. Slice the ball back cross-court two more times and on the third opportunity, power up and drill it down the line. Roger will either get wrong-footed and miss your shot, or, he may get to it, but will be forced to float the ball back over the net as a weak reply.

Now sometimes Roger will not follow this pattern. If he does not allow the cross court exchange on the first time you try this, limit your cross-court shot to only your return of serve or perhaps one more time before hitting down the line.

If Roger does allow you to get away with the three slices cross-court including the service return , then he'll likely fall for that strategy several other times throughout the match.

Also to note, Roger likes hitting overhead smashes cross court when he's located in the ad-court right side back at the baseline. If he is at the baseline in the deuce court, he prefers to hit overheads down the line. Another tactic you can try is to hit "behind him. Roger seems to be more prone to this tactic than other players in the game. Beating Juan Carlos Ferrero. During Grand Slam competition, Ferrero's only real strength is his forehand.

Do your best to keep the ball to his backhand side during rallies until you are able to put the ball away to his forehand side. A few of these strategies have proven to work well against Ferrero at the more difficult stages of World Mode: When serving against Ferrero, hit your serves down the line and as close to max power as possible.

Doing so will almost always have Ferrero hitting a neutral return close to the middle of the court, but slightly on the Ad-Side. If you anticipate this return early enough, you can hit a powerful backhand assuming you are right handed to the open court for a winner - - or at the very least, have Ferrero dive to get the ball. If you have decent foot speed, you should follow in behind your backhand in case JC does in fact get the ball.

If he pops it up or floats a weak reply, you should be able to easily put it away with an overhead or volley to the open court. When returning JC's serves On the Deuce Side: Or, if you anticipate his serves well, take an extra step behind the baseline and power-up your service return and hit it as far left as possible pulling back on the analog stick for extra angle is even better.

Slice the ball down the line. For some reason, Fererro sometimes hesitates and even stumbles when a service return is made from the Ad-Side and hit down the line. Again, if you are good at anticipating his serves, take a step back behind the baseline, power-up your forehand or backhand, and drive the ball down the line. Always be prepared for him to hit a drop shot at least one time per point if a rally exceeds three shots over the net.

Once you do so, begin to cheat a little towards the center of the service box nearest the sideline you just hit your shot to. If Sebastian hits a regular groundstroke, you should be able to easily cut off his shot with a volley to the open court. If he dives and pops up a lob, you shouldn't have to move to far to get underneath it for an overhead smash. Tommy has an all-court game and may have a specific set of artificial intelligence behaviors, but I've never given him enough time to display them.

My points against Tommy are usually over in five strokes or less. When serving against Tommy, always serve as far out wide as you can. A max serve will only help your cause here. Tommy will return the ball just beyond the service tee on your side, and in the center of the court. Line up your strong side to punish this ball as soon as it lands, and you should have an easy winner every time.

Your strong side is your forehand. As soon as you serve, you should be anticipating the ball being returned around mid-court. Hit the ball to the ad-court on your opponent's side for a clean winner. The strategy I posted for Taylor Dent will work for Tim Henman as well, however, you will need to be on your toes anticipating his cheesy drop shots which are a staple in his game plan.

If Henman drop shots the ball, always power up your shot as you approach the ball, and hit it down the nearest sideline. Your next action should be covering the net area around the service "T" though, slightly towards the side the ball was hit. Because the Tim Henman in VT3 drop shots so frequently, you can win quite a few points from this technique.

Always hit his shots to the nearest sideline. Cross-court attempts will likely be volleyed away for a winner. Here are a few tips that should help you beat Lleyton: When you get involved in a rally, take two to three steps behind the baseline. You will not only allow yourself more time to react to his shots, but you will be able to get much more power on the ball. Doing this will overwhelm Hewitt and put you at a considerable advantage! However, be advised that if you mess up on a power shot i.

Keep a look out for this. When serving on the deuce side, serve down the middle. Hewitt will almost always hit his return down the line.

During Season 1, there is no better player to drop shot than Gael Monfils. He likes to stand so far behind the baseline that he's almost begging for you to hit a drop shot. Try to get him well behind the baseline and to one corner. Move your custom player inside the baseline preferably just shy of no-man's-land and drop shot the ball to the opposite corner by pulling back on the analog stick and slightly towards the side you want the ball to go.

In Season 1, this is almost a guaranteed winner, and will help contribute towards your goal of obtaining the Drop Shot Achievement for Xbox Live. In later seasons, his power increases, thus making the frequency of drop shots more difficult to obtain. When you play Monfils in the top 50, you can still drop shot him, however I'd recommend running in behind the ball. He'll likely scoop the ball up in the air if he reaches it, which should allow you to either volley it to the open court, or smash it away for a winner.

Rafael Nadal begins to become a minor nuisance when you settle in around the top ranking. His speed is by far the best in the game which may prolong some of your rallies. If you entered a tournament already fatigued, your performance will begin to deteriorate the longer the match persists. Patience is the key when playing Nadal, and your best success will sometimes come when you allow him to dictate the points as strange as that sounds.

From my experience, there are two strategies that seem to work consistently well against Nadal. This tactic works best if you have a level 10 or better rating for approaching the net, and a volley level of at least When Nadal serves, slice the ball towards the far corner of the court the same side he's serving from.

For instance, if he's serving from the deuce court, then slice his serve back to the far outside corner of the deuce court. As soon as you slice the ball powering up the slice is a good idea , charge the net as quickly as possible and position your self right around the center area of the net. Depending on your approach vector, Nadal will either try to pass you cross-court, or go down the line.

Either way, you should have the advantage. If he tries for a down-the-line pass, you should have that covered with a sharp volley away from him. If he goes cross-court, you can very well cut that ball off with good anticipation. If you hit it forcefully, you should earn yourself a winning shot. Be alert to how he reacts to you doing this. Again, his shot selection seems to be related to how you approach the net, whether it be directly to the net in a straight line, or in more of an arcing movement.

This tactic has proved quite successful for me, but it isn't fool proof. Sometimes my player's volley isn't perfect, or, my player will dive. Because of that, I try to mix things up a bit so that I can go back to this tactic when I need a critical point. When I mix things up, I resort to Raf likes to stretch his opponents out wide with sharp angled ground strokes. Should you play into his set-up, you will both be outside the singles area trading forehands and backhands.

My recommendation is this: The reason slice is the better option here is because if you mis-time your top spin shot, it will be an off-speed ball, guaranteeing that Nadal will crush it down the line for a clean winner. Timing is too critical with the top spin shot in this scenario. Using slice will keep Rafael at bay even if your timing is just a bit off. Typically, Rafael will hit three wide angled shots to set up for the one down the line. The trick is to keep slicing the ball back to him at a comparable angle.

On his third shot out wide, power up your shot and slice it down the line. If you slice it short, it may cause him to dive after it. Be ready to move in if this happens. The scenario described above usually unfolds, and with the aforementioned strategy, points are easier to obtain.

End Nadal's cross-court rally nonsense early. As you have undoubtedly observed, Nadal likes to hit cross-court shots with extreme angles. If you find yourself involved in a cross-court battle, slice a cross-court shot as wide as you can, and as short as you can.

As soon as you do, rush the center of the net. If your footwork and volley skills are sufficient, you should get there in plenty of time to cut off his next shot with an easy put away volley into the open court.

The "cheapest" way of beating Nadal is to drop shot his serve down the line as best you can, and quickly rush the net to volley his attempt at a cross-court winner. David Nalbandian is one of the tougher players to beat, primarily due to his forceful backhand.

More often than not, it is overpowering and can lead to many floating shots by your player and unforced errors! Slice the ball Always use slice shots against David's backhand, preferably powered up and cross-court. This will make your shot not only an effective return, but will also reduce any margin for error if you hadn't powered up sufficiently.

Cross-court rallies, know where you should be. So, if you hit to the left side of the court, position yourself on to the right sideline because that's where he'll hit his next shot. Conversely, if you hit the ball to the right side, run to the left to cover the area his next shot is heading.

What I liked to do in these situations was power up my slice shots as soon as he was about to hit the ball. I'd also pull back on the analog stick and towards the direction I wanted the ball in order to produce a wider angle. This caused him to lose a little power on his returns. The latter is an easy put away with a volley or overhead smash.

If you play Nalbandian in a Grand Slam with your ranking under 20, his cross-court shots aren't as predictable, where some times he chooses to hit the ball down the line after one or two cross court shots. Keep him on his toes by allowing a few cross-court shots to take place, then slicing the ball down the line to make him run.

As soon as you hit your shot down the line, quickly get into position on the other side of the court, and repeating the cross-court rally again. When you get into a cross-court rally, try once again to drop shot the ball, and quickly run in behind it. If your net-approach foot speed is sufficient approximately a level 14 , you should have no problem getting there in time. David will either miss the ball, or pop it up that you can easily put away.

When serving, try to aim your serves with max power right down the center line. David's returns have little angle, and you should be able to observe where they will land, almost in predictable fashion.

When you serve from the deuce court and down the line, David's returns will be to your backhand side. Place your max serve down the line, move a bit to your left and power up your backhand. To make it more effective, pull down and to the right on your analog stick. You should drill your groundstroke at a tight angle that he'll either miss completely, or pop up with a diving attempt.

Rush the net for an easy put-away if necessary. Just like in real life, two things make Andy an effective and feared player: When Andy serves, take three full steps back from the baseline. If your top spin shots are still going out of bounds, then fall back to the slice. Power up your slice and put it cross court, and begin the point from there.

This is pretty effective when receiving the ball from the deuce court. In the ad-court, try powering up a slice deep down the line.

As soon as you hit the ball, feint a move to the right as if you are going to cover the deuce court, but don't actually commit to it. Andy will likely hit your ball back down the line, which you can easily get back into position for, and blast a cross court shot for a winner. I relied on this tactic heavily during my two KoP matches against him two different seasons. When you serve against King from the deuce court, get as far left as you can to serve that little hash mark at the center of the baseline is as far as you can go.

As soon as you serve, cover the LEFT sideline and power up for a cross-court shot. You will be ready to rip, and it will either be a clean winner, OR, he will dive and float the ball back up into the air for you to smash.

Since your custom player is much less powerful than a pro found in the game see FAQ section about beating King , I'd recommend pulling back on the analog stick and towards the corners when you hit a powerful shot.

This will make the ball land short, which sometimes has King diving to get it before the second bounce. When you serve against King from the ad-court, get as far right as you can before you serve again, basically the center of the baseline.

Hit a quarter to half-speed serve out wide, and hustle to cover that right singles line. King will hit his return down the land and you should be ready to blast the ball cross-court.

If your forehand is your strength, you should hit a clean winner. King has an offensive pattern which when in play, can be used against him. The trick is to get him to play in this particular pattern, and anticipate his shot placement. You'll find it frustrating at times to get him to do what you want, but when he does, you need to be immediately aware and take advantage of it.

King's pattern is this: If you hit a cross-court shot to the right side of the court, King will run to that side and hit the ball down the right sideline. If you are there in time and hit the ball cross-court to the left, King will chase it down and hit his return down the left sideline.

This will repeat several times over if you allow it. If you know that he'll be hitting down the right sideline after your cross-court shot to the right, you should be there waiting for the ball with your swing powered up to thump the ball to the left side so that he can't get it. When you find that King is hitting behind you, you'll know quickly enough that you didn't do something right.

Always be aware that if you do take advantage of King's pattern, that he may dive and float a ball up in the air. Get underneath the ball and smash it. Don't allow it to land. More often than not, if you let it bounce, your player will simply spin the ball back into play instead of crushing i.

Duke is by far and away the most difficult character to beat in Virtua Tennis 3. Unlike the other players found in VT3, Duke does not operate with a pre-set A. In other words, he doesn't always react with a predetermined behavior when presented with certain situations. Instead, he sometimes reacts to your controller movements. Because of that, I refer to Duke as having classic Sega "C. Imagine the Chicago Bears' defense always knowing the opposing teams' offensive play just as the ball is snapped.

How fair would that be? In the case of VT3 and he will sometimes react to which direction you move your stick while the ball is still in flight towards him or when he's swinging forward. This is most evident when he follows his "A. Don't tip off Duke by moving too much on the court. Try to get him on the run so that his shot options are limited, and then react to the ball once it's in flight. A few other items that make Duke a ridiculous player are the "cheats" associated with his gameplay.

They are as follows: If you immediately hold serve on the opening game, Duke will likely hit two consecutive max serves to open his service game. In once instance, after I had broken him in a previous game, he came out and fired off all max-serves.

I always stand a foot behind the baseline when Duke is serving. As soon as I see his power meter rise, I begin to move forward just in case he attempts a drop serve. If I see the flashing bar indicate a max serve, I make sure to take two steps behind the baseline and slice the ball down the sideline with a slight tap of the "X" or "B" button.

In some cases, I'll pull back on the analog stick too if I have time. By putting up a slow floating ball, you can better position yourself in getting his next shot which is likely to be a ripper. Around the mid-point of your best-of-six-game match, Duke will start hitting drop serves.

Try your very best to anticipate this so that you can get the ball at its absolute highest point of the bounce. Doing so will allow you to hit a powerful return shot. As you are running to the drop serve, try to power up your shot and at the very last second, decide where you want the ball to go. Duke will likely try to hit a cross-court shot that you should be able to cut off with a winning volley.

In some cases, he'll go down the line. Make sure you make note of how he responds to your returning his serve. It will likely be a consistent behavior with him. After the first game or so, Duke will start to hit drop shots to the corners of the court, and the frequency of him doing so will increase as the match progresses.

Pay attention to his back swing animations. He clearly tips you off to a drop shot by the way he holds his racquet high above his head so that the face of the racquet is revealed. Immediately start running towards the net, powered up, and try to hit the ball down the line as hard as possible. In rare cases, Duke will run to cover a down-the-line return. In this case, pull back hard on your analog stick and to the opposite corner.

You'll rip a sharp top spin shot that will cause him to either hit a weak reply, or float one up. The weak reply needs to be volleyed to the open court, not as an attempt to hit behind him. Duke's Improved Competitiveness at Deuce: If you come from behind and get a game to Deuce, Duke will become a more formidable opponent. You know, he'll let you tie the game up, and then he'll beat you silly. Probably the most infuriating thing about Duke is his diving; more specifically, the lob that follows.

Duke will intentionally dive so that he can put up a ridiculous lob that defies the laws of physics. I have lost count of the number of times I've hit what should have been a winner, only to have Duke dive for the ball, lob it up, and have the lob go over my head despite perfect positioning to take it out of the air with an overhead smash.

The two most ridiculous instances of this occur when: Of course, you don't necessarily see the entire arc of the ball because it disappears at the top of the screen for a second or two, but regardless, it's completely bogus.

A similar instance is where your player will freeze up and the ball will land right beside him. You still may miss a few of his lobs, but you'll get the majority of them. Don't worry about having to face forward to hit one. Your player will automatically spin around if needed to hit a smash.

Another ridiculous Duke-related event that sometimes takes place is what I refer to as "selective slow-down" or "selective lag. Your player will begin to run in slow motion back to where the ball is heading, but the action on the court is running at about 2X faster what you are. As soon as the ball passes by, the game speed returns to normal, including your player. Here's another prime example of knowing when you are getting hosed by cheesy programming. There are times where Duke will have you on the run to get a ball, but instead of being able to cut back after swinging your racquet, the VT3 programming forces your player to take two extra steps beyond what is needed.

This of course, opens up the other side of the court for Duke to hit a winner. Last but certainly not least is Duke's bogus stop-volley. I hesitate to call it a drop-volley because it floats so high over the net when he hits it. From your perspective, it looks like a floating ball heading your way, but instead, it goes straight up and straight back down and lands very close to the net. If you are behind the baseline when this happens, your chances of successfully reaching it in time and hitting a winner are next to zero.

Actually, simply reaching the ball is sometimes impossible due to another instance of programming interference where your player will pull up from a full sprint to the net despite your analog stick continuously being pressed forward. It almost comes off as if the CPU is ruling the point as over even though you had a legitimate chance at getting the ball before the second bounce.

Despite that programming flaw, Duke will always be in a position to hit any shot you attempt even a lob , so it almost doesn't even matter. You will be screwed one way or another. So, after reading all this, what do you do to beat him? Well, there are a few points of advice I can offer: Keep your player as close to the center of the baseline when serving too. He will most likely continue that pattern of service returns for the remainder of that particular service game.

Do not over commit to a side until he actually strikes the ball. Doing so will likely cause him to change his gameplan. If you get to the drop shot early, you can drive it hard if it's hit at the highest point of the bounce.

Be prepared if Duke dives though! Slice forehands and backhands are excellent neutralizers to his power shots. If he's barely getting to the ball, he'll hit it down the line. Do what you need to do to keep him running laterally. You can take immediate control of the point when doing so!

Don't get stuffed by a deep ball if you are just inside the baseline! Rush the net and hit down the sideline with as much power as possible. As soon as you see him leave the ground, backpeddle quickly to an area just outside the service boxes.

That will be your best chance at smashing his lobs out of the air. A lob in this situation will buy you some time to recover court position. Put your lob up and deep into his back-court by pressing forward. So, after all this - you may be wondering what you get for beating Duke. Well for me, I didn't get anything! No new racquet, no funky clothing, not even a wristband! He had lost a considerable amount of time due to training-related injuries e.

I was in no hurry to play the boss characters. My second custom character was used to determine the quickest way to 1 which can be found above in Section D. General Thoughts of Advice for Offline Gameplay: Take a step or two back from the baseline when returning serves. Doing this will allow you a micro-second longer to power up your return of serve. You should see a noticeable difference in the strength of your returns. One of the quirks in VT3 is that diving players put the ball up, sometimes into an offensive lob that lands deep into your backcourt.

If you see your opponent start to fall forward, start backing up quickly just in case. It's always better to have the ball in front of you than behind you! Continue to use the slice until you get an opening, then go for the more powerful top spin shot! When pairing up with a partner for doubles tournaments, I'd recommend using Taylor Dent.

Like Tim Henman, Taylor is superb at the net. However, his ability to hit overheads sets him apart from many others. When you proceed to the SPT Final doubles , you will be facing both King and Duke - and you will be paired with the teammate you've spent the most time with. Roddick's serve will not be a factor against King or Duke, nor will Henman's drop shots or Blake's heavy groundstrokes. Points against King and Duke will be won at the net - not at the baseline. Always play the baseline yourself, and use the right trigger to assign your teammate to be at the net.

F - Virtua Tennis 3 Achievements. Two items that put VT3 well ahead of the Top Spin series' with regard to online play is the fact that now, four remote gamers can play doubles, and lobbies can be set up for the purpose of match-making as well as tournament play.

TV or playing one match. Two of the nine online Achievements relate to doubles play. One thing worth pointing out is that unlike the TS games, custom players in VT3 are at a considerable disadvantage when playing online. This is exemplified when competing against pro-players, and much moreso against Boss characters. A custom player in the hands of a skilled gamer will still be at a disadvantage against an average gamer using King or Duke. The powerful serves from the Bosses will overwhelm custom characters, and their lobs can be lethal as they have much more depth and speed than a custom player's lob.

If you want to play your custom player online, and on even ground with another gamer, it would be in your best interest to visit lobbies. If you are the type of gamer who prefers to use the quick match feature, pay attention when you finally get paired with someone. If you see that someone else is using a pro or boss on the "Vs Screen," simply press "B" to back out before the CPU decides who will serve first.

Failure to back out before the serve is decided may result in you losing the match even though it was never played. Like any other online Xbox Live title, gameplay over Xbox Live can be an enjoyable experience when shared with the right type of gamer. Unfortunately, as was the case with TS2, there are a lot of sore losers out there playing VT3, and any one of them may ding your reputation should they lose to you.

Online doubles can be a fun experience when paired up with the right teammate and sportsmanlike opponents. My only real complaints for online doubles are the frequent lag issues as well as the fact that you can't view your opponents i.

The lag issues are far more a common occurrence with doubles than singles, which makes sense considering four players are connecting to a single playing field, and for American gamers, most VT3 doubles players are overseas in Europe and Asia.

Lag issues can be extremely frustrating when points that seem over unexpectedly become active again i. Since the number of those playing online doubles is relatively small, there is a very good chance you'll encounter the same gamers over and over during random pairings. Of course, there are both benefits and drawbacks to this.

I have a bit more written below Section H for online doubles and what to expect when online. H - Online Strategies. Select "yes" before the CPU determines who will serve first. Observe your opponent's tendencies and react accordingly.

If you hit down the line and it prompts a cross-court reaction, be alert to that fact if you do that again. If you hit a tight cross-court return, your opponent should hit it back cross-court to reduce his changes of getting beat on your next shot. If he doesn't and goes down the line, you should be able to reach the ball in time to hit it back to the open court so that it prompts your opponent to dive.

When playing doubles, guys like to hit a spin serve that lands short and kicks out wide. The best return for this is a cross-court slice; it allows you time to recover lost court position, and your teammate should be able to cover the rest.

Very rarely do guys line up at the mid-point and attempt to serve out wide. Look out for this tactic! If they are losing, they may try to mix things up a bit, but they aren't consistent in doing so because their gaming behavior is literally programmed into their brain, and it becomes an automatic reaction versus a decision-made response. Always be aware of what your opponent is doing at all times: There are several "good players" who are at the top of the leaderboard, but they are not necessarily "premier players.

If you can identify their patterns early on, they won't be able to recover in time. That being said, it is your job to make sure that you are not predictable too. A premier player has the ability to switch off a gaming pattern just when you think you figured them out.

These individuals are few and far between, and can be anywhere on the leaderboard. From my experience, the leaderboard is nothing more than an indicator showing which guys have the most time to play videogames.

I can support this claim by my TS ranking a few years ago. Former tennis pro Thomas Muster reached the top of his sport by doing something similar back in the mid to late 90s.

I don't mean to take anything away from the guy, he was a solid player, but his strength was on clay. Andre Agassi was not pleased with Muster's ranking, and the schedule he followed to attain it. Play your game, and be acutely aware of what your opponent is doing offensively and defensively.

Most online tennis games are short, and therefore it's difficult to change a gameplan quickly enough to where momentum swings in the opposite direction. Adapt if you need to, and most importantly, don't give up. Communication is key to winning at doubles, but you need to keep your strategies private! If you are a highly competitive person, I would recommend finding a friend to team-up with for online doubles versus trying out random people for partners.

If you attempt the latter, then you should prepare yourself to be paired with a court-hog who attempts to get everything on your team side of the court, and doesn't have any idea to the concept of "teamwork. Try to find someone who works well with you like a friend and learn each other's strengths and weaknesses. The more you play with the same person, the better you will interact when cross-overs are required or putting away a point that your partner set up for you.

I should also add that being a sportsmanlike gamer is essential with doubles. In otherwords, don't be a jerk and disconnect if you fall behind in the score. If you disconnect before the match ends, there is a good chance both you AND your partner will receive bad feedback on your profiles. While you may deserve it for quitting early, your partner certainly didn't! Show some courtesy and stick it out until the end of the match. For some reason, a LOT of guys are very territorial.

In other words, if two teammates chased a ball hit down the middle and they actually crossed-over into each other's previous zones, they may immediately cut back and attempt to return to their previous positions before the ball is hit back to them.

This is sometimes comical to watch, and it's a very stupid thing to do. That split second lost from planting your foot and cutting back could result in your player arriving at a ball too late and having to dive for it.

This not only saves precious microseconds, but it also eliminates any confusion as to whether or not you or your opponent should cut back. The last thing you want is to have you and your partner chase a ball, almost collide, hesitate with uncertainty, and then take off running in the same direction together - thus leaving one whole side of the court wide open!

This teamwork must also apply when one person is at the net and one is at the baseline. If the net-man lunges for a ball at the net and crosses over the center line, he should continue to cross over to the other side not cut back. The person at the baseline should then take action to hit the ball if it gotten by the net person and then cover the other side of the baseline, or if the net person got the ball - the baseline player should be moving simultaneously to cover the other side of the court.

The exception to the rule is provided by tennis players with a formidable first serve, which have the ability to push the game into a tiebreak even against better opponents. Even though they usually succumb to pressure and the inability to put in the first serve when it is needed more costs them the game, this is not the kind of risk that savvy punters are willing to take. Unlike football and other sports where teams can afford to defend narrow margin leads and win the match with no major events happening, in tennis, action is fast paced and never stops.

Those who also watch the games live sometimes use a tennis betting strategy that allows them to stay wired for its entire duration. Betting on points is not exactly a safe tennis betting system and luck plays a significant role, as even the best tennis players can commit mistakes. The reasoning behind the strategy is self-evident, as sometimes there are delays in the broadcasting of the tennis match. Betting on the winner of the next point might look like complete lottery, but there are ways to maximize your chances to prevail.

To start with, it is always safer to bet on the players serving, and this is a reality reflected by the odds that are tilted towards the server. These tennis players and some of their peers will frequently feature in articles giving tennis betting advice on points betting.

Sadly they are well known by the bookmakers as well, so the odds are not that great if you bet on the opposing player. Punters who undertake sufficient research and have a thorough understanding of tennis will be able to identify those players who can brag about a powerful return of service. Furthermore, there are special stats that can prove useful to punters, by revealing the percentages of different players against right-handed and left-handed players serving.

The more you know, the better the chances to make an educated decision, but keep in mind that despite your best efforts, point betting is a highly risky strategy. Most of those who bet on American sports are actually wagering on spreads rather than indicating the outright winner. A tennis betting guide would be incomplete without explaining how to choose the spreads and what odds are actually worth pursuing.

The first and most important decision of a coherent tennis betting strategy is in regard to finding the value in the odds offered. These can be as low as 1. Not all bookmakers offer variable odds and sliders that players can use when resorting to tennis handicap betting and restrict the options to just two possibilities. This is the value of reference and the number of games or sets given as handicap differs depending on how high the difference is between the competing players. Set betting and handicap betting are frequently overlapping markets, with the line being set at 1.

The most useful tennis betting advice for those who want to tackle this tough market of handicap betting is to have your strategy revolving around the number of breaks.

The most popular lines for handicaps are The most common scores recorded are and , depending on who serves the first in the match. Beginners and amateur players should expect the lines to revolve around the value and use the sliders to increase or decrease the spreads.

Once again additional research can make the difference and knowing about the strength of the first serve as well as the ability to return comes in handy.